Plant vs Zombie character and explanations

  1. plants

    A. Day
    1. Peashooter is the first and primary attacking plant received in every game in the Plants vs. Zombies series. It is a peashooting plant that shoots one pea every 1.5 seconds, dealing one normal damage shot per pea.
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    2. Sunflower is the second plant received in both main series Plants vs. Zombies games. It is a plant capable of generating sun over time, allowing the player to plant additional plants.
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    3. Cherry Bomb is based on the Cherry, a term for the fruit of plants belonging to the genus Prunus. It is named after the real life cherry bomb, a type of spherically-shaped firework.
    In the first game, an explosion cloud with the onomatopoeia “POWIE!!” (or “powie!!” depending on the version) will appear, while in the second game, the cloud will spell “CHA-BOOF!” instead.
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    4. Wall-nut is the first defensive plant obtained in all Plants vs. Zombies games. It acts as a shield for the player’s other plants, as it can absorb a greater amount of bites than normal plants. It is mainly used to stall or block zombies in order to buy time for setting up an offensive plant.
    Wall-nut is based on the edible walnut seed, specifically the Juglans regia. The name is a pun on “walnut” and “wall,” befitting Wall-nut’s ability to absorb attacks from zombies.
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    5. Potato Mine is based on the real life potato, the starchy, tuberous root portion of the plant Solanum tuberosum. Its name is a combination of “potato” and “land mine,” an explosive device concealed under or on the ground designed to destroy or disable enemy targets, ranging from combatants to vehicles and tanks. It was inspired by the film Swiss Family Robinson, as George Fan felt it was satisifying to watch a zombie step on the mine so as to be defeated and covered in mashed potatoes.
    Potato Mine’s word on the speech bubble when it explodes, “SPUDOW!!”, is a portmanteau of “spud” and “pow.” Its costume is a reference to its sneaky nature.
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    6. Snow Pea is a peashooting plant appearing in both main series Plants vs. Zombies games. It is an unlockable plant in the first game, and a premium plant in the second game.
    Snow Pea attacks by firing frozen peas at zombies, which can slow their target’s movement and attack speed by 50% and deal damage. Torchwood can melt them however, turning them into normal peas and taking away the freezing effect.
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    7. Chomper is a multi-use instant-kill plant appearing in both main series Plants vs. Zombies games. It is an unlockable plant in the first game, and a premium plant in the second game.
    Chomper can devour most types of zombies, instantly killing them in the process. However, after eating an enemy, Chomper will require a large amount of time to devour the victim, exposing itself to other zombies’ attacks in the process. When faced with inedible targets such as tombstones, mechanical threats, and Gargantuars, Chomper will instead attempt to damage them with its bites.
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    8. Repeater is a peashooting plant appearing in both main series Plants vs. Zombies series game and spin-offs. It costs 200 sun, and fires two peas at the same rate as a normal Peashooter.
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    B. Night
    1. Puff-shroom is a mushroom appearing in both main series Plants vs. Zombies series games. Although it has an extremely limited range of three tiles, it does not cost any sun and can deal as much damage as a Peashooter.
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    2. Sun-shroom is a mushroom which works as an alternative to Sunflower and Twin Sunflower for use at night when sun is more difficult to attain. It creates smaller suns that are worth less than normal when first planted, however it will gradually grow over time, increasing the value of its produced suns in the process.
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    3. Fume-shroom is a plant present in both main Plants vs. Zombies games. It is capable of spraying purple fume clouds that damage all zombies in its area of effect regardless of obstruction, zombie density or attempts at shielding from damage, except Zombie Gravestones and Glitter Zombie’s rainbow trail. However, Fume-shrooms suffers from limited range, as well as the fact that it is a nocturnal plant in Plants vs. Zombies, requiring Coffee Bean to be able to function normally in Day, Pool and Roof levels.
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    4. Grave Buster is an instant-use plant appearing in both main series Plants vs. Zombies series. Its main use is to destroy graves, Zombie Gravestones, and tombstones, freeing up space for planting and preventing ambush zombies from spawning upon them.
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    5. Hypno-shroom is a single-use mushroom that appears in both main series Plants vs. Zombies games, and in Plants vs. Zombies: Great Wall Edition. In the first game, it is unlocked on the Night levels, while in the the second game, it is a premium plant unlocked via microtransaction.
    Hypno-shroom converts the zombie that eat it to the player’s side, causing it to turn around to attack its former comrade. The zombie retains its current health, and in some cases, special abilities when converted. Crushing, damaging, abducting, pushing, pulling or otherwise bypassing Hypno-shroom will not cause the zombie to be converted.
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    6. Scaredy-shroom is a mushroom appearing in Plants vs. Zombies. Normally, Scaredy-shroom perform identically to Peashooter in terms of damage and range, while requiring only a fraction of Peashooter’s sun cost. However, Scaredy-shroom will hide when a zombie is in a 3×3 area around it, preventing it from shooting until the threat is removed.
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    7. Ice-shroom is a mushroom appearing in Plants vs. Zombies. When activated either through normal planting in Night and Fog levels, or through waking up via Coffee Bean in levels with daylight, Ice-shroom will freeze all enemies currently on the field, dealing 1 normal damage shot worth of damage and stunning them for 3.25 seconds. Afterwards, the affected targets will continue to be chilled for another 16 seconds, during which their movement and attack speed are halved.
    Airborne enemies will only suffer from the freezing effect, while Zomboni, Zombie Bobsled Team and underground Digger Zombie are immune to Ice-shroom altogether. Attacking with fire-based plants will also immediately remove both the stunning and freezing effect.
    In the iOS versions of the game, freezing 20 full-size enemies with a single Ice-shroom will give the player the 20 Below Zero achievement.
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    8. Doom-shroom is a mushroom appearing in Plants vs. Zombies, Plants vs. Zombies: Journey to the West, Plants vs. Zombies: Great Wall Edition, and Plants vs. Zombies: All Stars.
    When activated either through normal planting in Night and Fog levels, or through waking up via Coffee Bean in levels with daylight, Doom-shroom will explode in a 7×5 area (7×6 in the Android version) in a manner similar to Cherry Bomb, dealing 90 normal damage shots worth of damage to any enemy caught in the blast. Doom-shroom will also leave behind a crater afterwards which will prevent further planting for 180 seconds, and any other plant sharing the tile with Doom-shroom, namely Lily Pad, Flower Pot and/or Pumpkin, will be lost.
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    C. Pool
    1. Lily Pad is an aquatic plant appearing in both main series Plants vs. Zombies series games. It can be planted on water tiles, namely on pool rows in Pool and Fog levels in the first game and flooded tiles in the Big Wave Beach in the second game, creating a platform upon which other plants can be placed.
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    2. Squash is a single-use plant in Plants vs. Zombies and returns as a premium plant in Plants vs. Zombies 2. When Squash spots a zombie in an area near it, it will jump up high before smashing the target, dealing 90 normal damage shots worth of damage to any enemy in the tile Squash lands in.
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    3. Threepeater is a peashooting plant available in both main series Plants vs. Zombies games. Threepeater shoots peas in three lanes: the one it is planted on, and the two adjacent lanes to that. If Threepeater is planted in the top or bottom row, it will only shoot peas in two lanes instead of the usual three.
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    4. Tangle Kelp is a single-use aquatic plant appearing in both main series Plants vs. Zombies series games. It drags the first zombie that make contact with it into water, killing the zombie and consuming itself in the process.
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    5. Jalapeno is an instant-kill plant available in both main series Plants vs. Zombies games. When planted, it will explode and cover the lane it is placed on in fire, dealing 90 normal damage shots worth of damage to and removing all ice-based effect from every enemy in the lane.
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    6. Spikeweed is an area-of-effect plant available in both main series Plants vs. Zombies games. It is normally ignored by most types of zombies, and can deal damage to any grounded enemy that passes through it at a rate equal to 4/3 of a Peashooter. Since the Spikeweed attacks from below, it can bypass shields. When encountering certain enemies such as Zomboni and Pianist Zombie, Spikeweed will instead instantly kill the unit at the cost of sacrificing itself.
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    7. Torchwood is a plant appearing in both main series Plants vs. Zombies games. It is an unlockable plant in the first game, and a premium plant in the second game.
    Torchwood lights regular peas that pass through it, turning them into fire peas. These fire peas deal twice the damage of normal peas, as well as remove all ice-based effect from the target, such as Iceberg Lettuce’s freezing and Winter Melon’s chilling effect. The fire peas also do splash damage, but only in Plants vs. Zombies. Frozen peas fired by Snow Pea will thaw, becoming normal peas and losing their slowing ability.
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    8. Tall-nut is a defensive plant appearing in both of the main series Plants vs. Zombies games. It costs 125 sun and has an identical recharge time, but double the health of a standard Wall-nut. Additionally, Tall-nut can also block several flying enemies from passing through, forcing them to eat it instead.
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    D. Fog
     
    1. Sea-shroom is the 25th plant unlocked in Plants vs. Zombies. It performs almost identically to Puff-shroom, but has a slower recharge rate and can only be planted on water tiles in the Pool and Fog levels.
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    2. Plantern is a plant obtained in the Fog area that will illuminate and disperse a large area of fog (7×5), allowing the player to see approaching zombies and their own defense within the cleared radius, like the Torchwood. They can be planted anywhere, but are only used for their real purpose in the Fog and Vasebreaker levels. Technically, like the Grave Buster, the Plantern is not actually a Night plant, because it is not a mushroom, and therefore, it does not need to be planted in the Mushroom Garden to grow.
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    3. Cactus is a combative, projectile-based plant that was first introduced in Plants vs. Zombies.
    In Plants vs. Zombies, Cactus is essentially a Peashooter that shoots spikes, with the distinction of being able to stretch up high vertically to pop Balloon Zombies’ balloons. The damage it deals is the same amount as a Peashooter.
    On the other hand, in Plants vs. Zombies 2, where it is a premium plant which is advertised alongside Neon Mixtape Tour Side A, it is a mixture of Bloomerang, Scaredy-shroom and Spikeweed. It shoots a spike that goes through two or three zombies and it hides when zombies are close to it like a Scaredy-shroom and then deals ground damage like Spikeweed. Each spike deals 1.5 normal damage shot piercing up to three zombies and the ground damage is the same as Spikeweed. Cactus’ shots can be deflected by Jester Zombie, but its Plant Food effect shots cannot.
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    4. Blover is a single-use plant appearing in both main series Plants vs. Zombies games, Plants vs. Zombies: Journey to the West and Plants vs. Zombies: Great Wall Edition. It can be used to blow away airborne zombies, instantly killing them in the process.
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    5. Split Pea is a peashooting plant that is the combination of a forward-facing Peashooter and a backward-facing Repeater (without the dark green leaves), similar to conjoined twins. It is the 29th plant obtained in Plants vs. Zombies, obtained after beating the backyard Fog level 4-5. It is the first Wild West plant obtained in Plants vs. Zombies 2, being obtained after beating Wild West – Day 1. Split Peas are essentially great for repelling zombies capable of doing surprise attacks from which they can pass by behind the plant, as the back head deals twice the amount of damage of the front head.
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    6. Starfruit is a plant appearing in both main series Plants vs. Zombies series game. It is an unlockable plant in the first game, and a premium plant in the second game.
    Starfruit attacks by projecting stars in five different directions whenever a zombie is in its line of fire: one to the left, one going up, one going down, one going to the upper right (gradient of 1/2), and the last going lower right (gradient of -1/2). Each star deals one damage. If a zombie is exactly in front of it, with or without eating it, it will be damaged by two of the five sides of Starfruit.
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    7. Pumpkin is the third and last defensive plant obtained in Plants vs. Zombies. Unlike the Wall-nut or Tall-nut, it does not occupy a garden space for itself, allowing other plants to be protected. The only plants that cannot be protected with a Pumpkin are another Pumpkin, Sea-shroom, Tangle Kelp, Grave Buster, and Cob Cannon. Other plants can also be placed in an empty Pumpkin. Pumpkin has the same health as a Wall-nut. Like Wall-nut and Tall-nut, the player can plant a new Pumpkin over a damaged one without replanting it if they have purchased Wall-nut First Aid from Crazy Dave’s Twiddydinkies.
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    8. Magnet-shroom is a plant that takes away metallic objects such as buckets, pickaxes, equipment, or any object from zombies, lowering their toughness and preventing them from using their special abilities, while only having a small recharge time needed between thefts. Although it does not cause any damage, it can render some of the toughest zombies almost defenseless. For example, it can steal a Football Zombie or Knight Zombie’s helmet, reducing their health to that of a normal zombie and making them easier to defeat in all situations.
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    E. Roof
    1. Cabbage-pult is the first offensive lobbed-shot available in both main Plants vs. Zombies games. Inboth Plants vs. Zombies games. It is featured in the Roof levels in the first game, and in Ancient Egypt in the second game.
    Cabbage-pult lobs cabbages at half the fire rate of a normal Peashooter, but deals twice as much damage for each cabbage meaning that Cabbage-pult deal identical damage per second to Peashooter in practice. The cabbage projectile is also capable of bypassing obstructions such as the slope on the Roof levels and tombstones in Ancient Egypt, as well as certain types of shields employed by the zombies and submerged Snorkel Zombies in Big Wave Beach.
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    2. Flower Pot is a plant that allows the player to place a plant on an otherwise unplantable surface, much like the Lily Pad’s use in Pool levels. While it is intended for use on the roof, they can still be planted on a regular ground tile, but they cannot be placed on Lily Pads. Spikeweeds and Spikerocks cannot be planted on it.
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    3. Kernel-pult is an offensive lobbed-shot plant appearing in both main series Plants vs. Zombies games. While it normally lobs kernels that deal one normal damage shot at a rate equal to Cabbage-pult, it has a 25% chance to fire a butter projectile which deals two normal damage shots to its target, as well as immobilizing the victim a short period of time.
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    4. Coffee Bean is a plant that allows the player to use mushrooms during the day, pool, and roof levels by waking them up. To use it, plant the Coffee Bean on a sleeping mushroom.
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    5. Garlic is a plant in Plants vs. Zombies, Plants vs. Zombies 2, and Plants vs. Zombies: Journey to the West. Any zombie that bites it gets diverted into a different lane.
    In the first game, it is the 39th plant the player will receive and it is obtained after beating Level 5-5. In the second game, it is obtained after beating Neon Mixtape Tour – Day 17.
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    6. Umbrella Leaf is a plant in Plants vs. Zombies, Plants vs. Zombies: Journey to the West, and Plants vs. Zombies: Great Wall Edition, that protects itself and up to eight plants surrounding it from Bungee Zombies and basketballs. It is the fifth defensive plant obtained in Adventure Mode and the thirty-eighth plant overall. It is unlocked after completing Level 5-6. It can also deflect the zombies that Bungee Zombies drop during the final wave of every Roof level.
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    7. Marigold is a plant in Plants vs. Zombies, Plants vs. Zombies 2, Plants vs. Zombies: Journey to the West, and Plants vs. Zombies: Great Wall Edition. It is also present in Plants vs. Zombies: All Stars. It is similar to the Sunflower, except it makes money for the player to use, instead of sun.
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    8. Melon-pult is a lobbed-shot plant available in both main series Plants vs. Zombies games. It attacks zombies by lobbing melons at the incoming horde at half the rate of a normal Peashooter, each dealing high damage to the initial target as well as splash damage in an area around it. The melon can also bypass most shields that can otherwise block straight-firing projectiles such as Ladder Zombie’s ladder, Barrel Zombie’s barrel and Troglobite’s frozen block, as well as to target submerged Snorkel Zombies in water.
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    F.Upgrade plants
    Upgrade plants have purple backgrounds on their seed packets.
    1. Gatling Pea is a plant that is an upgrade available for purchase from Crazy Dave’s Twiddydinkies and is one of the first upgrade plants. It upgrades from the Repeater. It must be planted on top of the Repeater. It fires twice as fast as a Repeater and four times as fast as a Peashooter. The seed packet costs $5,000. It is also one of the first two upgrade plants the player can purchase after beating Level 3-4. It deals the same damage per pea as the Peashooter, but it shoots four of them at a time.
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    2. Twin Sunflower is a two-headed Sunflower. It gives out two sun with each head. It is an upgrade plant in Plants vs. Zombies and Plants vs. Zombies Online, while in Plants vs. Zombies 2, it is a regular plant. As such it has a slower response compared to its “one-headed” counterpart but still produces more sun over time.
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    3. Gloom-shroom is a plant that fires fumes in all directions, but with short range, heavily damaging all zombies nearby. It can be purchased from Crazy Dave’s Twiddydinkies for $7500 and is an upgrade for the Fume-shroom. It is unlocked between playing Levels 4-4 and 4-5. It is useful in Last Stand and other swarming levels, like Bobsled Bonanza.
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    4. Cattail is the upgrade for the Lily Pad. It costs $10,000 to buy from Crazy Dave’s Twiddydinkies and 225 sun to upgrade Lily Pad in the Pool. It fires spikes at any lane at the firing speed of a Repeater. It becomes available for purchase the level before playing Level 4-5 in Plants vs. Zombies.
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    5. Winter Melon is a lobbed-shot plant available in both main series Plants vs. Zombies games. It acts as the upgrade of Melon-pult in the first game, and a normal plant unlockable in the Wild West in the second game.
    Winter Melon attacks by lobbing frozen melons at zombies, each having an identical damage profile to Melon-pult’s, but is also capable of chilling all enemies that are in its area of effect (3×3), slowing their movement and attack speed by 50%. The chilling effect will be nullified if the victim is hit by attacks from fire based plants.
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    6. Gold Magnet is a plant that is the upgraded form of the Magnet-shroom which costs $3,000 to buy the seed packet from Crazy Dave’s Twiddydinkies and costs 50 sun to plant, along with the 100 sun the Magnet-shroom costs. Every five seconds, it collects up to five pieces of money on-screen, saving the player’s time and allowing him or her to focus on attacking. It can attract both coins and diamonds, which is helpful for making money quickly.
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    7. Spikerock is a plant with double the power of a normal Spikeweed and can take multiple smashes of damage. It is a passive attacking plant, dealing high damage to any zombie that walks on it. It usually deals five attacks to every normal speed zombie that passes unimpeded over it (exceptions include zombies that come in a group, when one zombie gets on just after the Spikerock fires). Since the Spikerock attacks from below, it bypasses shields. Spikerocks will pop tires, up to a different number of vehicles before dying in different games, with one of its large spikes breaking off with every one-third of health. When a Gargantuar attacks it, it will have the same effect as when vehicles roll over it, hurting the Gargantuar.
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    8. Cob Cannon is an upgrade plant, which can be purchased from Crazy Dave at his shop. It must be planted over two side-by-side Kernel-pults, which must be placed one in front of the other in the same lane, horizontally. Cob Cannons cost $20,000 to buy in Crazy Dave’s Twiddydinkies. It takes exactly 36.41 seconds to give out a new corn cob.
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    G. Other
    1. Imitater is a plant that can copy any plant and its abilities, except upgrade plants and itself. It can be used to effectively cut the recharge time of plants in half, although it takes up another seed slot.
    2. Explode-o-nut is the explosive version of the Wall-nut found only in Level 1-5, Wall-nut Bowling, Wall-nut Bowling 2, and Co-op Bowling that explodes with a range of a Cherry Bomb. It does not cost any sun, as the Wall-nut Bowling games are conveyor-belt levels. If the player blows up more than five zombies, it will still not award the player the Roll Some Heads achievement. They do not blow up if they do not hit a zombie.
    3. Giant Wall-nut is a plant that is only used in Wall-nut Bowling 2 and the canceled mini-game Big Time. It looks just like a Wall-nut, but is bigger and acts like a Jalapeno and Squash combined in Wall-nut Bowling 2, as it squashes all the zombies in the lane that it is planted in. Even if the player uses the Giant Wall-nut to squash five zombies, they will still not be awarded with the Roll Some Heads achievement because they have to use an ordinary Wall-nut to get the achievement. In Big Time, it has the health of a Tall-nut, but even though it is bigger than Wall-nut, it can still be vaulted over.
    4. Giant Sunflowers are plants seen in the cancelled mini-game Big Time. It costs 50 sun, but can produce as much sun as Twin Sunflower.
    5. Giant Marigolds are bigger versions of Marigolds. They can be planted in the canceled mini-game Big Time, in place of regular Marigolds. It gives out one more coin than the normal Marigold.
    Zombies

    *Almanac zombies

    A. Day
    1. Zombies (Basic Zombie in Plants vs. Zombies 2) and their world-themed variants in Plants vs. Zombies 2 are the most basic “zombie” units. In fact, they take three shots for a Melon-pult to kill one of them, or ten peas. Having no special defensive equipment or travel abilities, these zombies are susceptible to any type of attack. They are found in most levels and are the first zombies the player encounters in every Plants vs. Zombies game. At the official start of a level, a siren noise will appear and one will say “the zombies… are coming…” and moan, signaling that the zombies are about to come. The Conehead Zombie, Buckethead Zombie, Screen Door Zombie, Trash Can Zombie, Camel Zombies, Blockhead Zombie, Knight Zombie, Bug Zombie, and Jurassic Fossilhead become this zombie when their armor is destroyed.
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    2. Flag Zombies and their world-themed variants in Plants vs. Zombies 2 are zombies that announce a huge wave of zombies. He is shown on the level progress bar as a red flag with a brain picture on it. He has the same health as a regular zombie, but moves slightly faster. They can appear on both land and water with a Ducky Tube. He is the second zombie the player encounters in Plants vs. Zombies and Plants vs. Zombies 2 and is also the second zombie in the Suburban Almanac.
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    3. Conehead Zombies and their world-themed variants in Plants vs. Zombies 2 are the zombies with roadcones on their head for protection. While he is relatively easy to defeat, he is slightly more difficult to kill than both the Flag Zombie and the ordinary Zombie. They have somewhat normal health, but they can only be directly hurt once the roadcone has fallen off their head.
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    4. Pole Vaulting Zombie is a zombie with a pole appearing in Plants vs. Zombies. He vaults over the first plant he encounters, with the exception of Tall-nuts, Spikeweeds, and Spikerocks. He is the fourth zombie the player will encounter in Adventure Mode, and the first special Zombie the player will encounter. He resembles an athlete of an Olympic event of the same name.
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    5. Buckethead Zombies and their world-themed variants in Plants vs. Zombies 2 are basic Zombies with buckets on their heads, greatly increasing their toughness. The bucket does not weaken the plants’ effects though. One of their weaknesses is the Magnet-shroom, as it removes the buckets, rendering these zombies as vulnerable as normal zombies.
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    B. Night
    1. Newspaper Zombie is a zombie reading an upside-down newspaper and the sixth zombie encountered in Adventure Mode. The newspaper acts as a shield for this zombie. When it loses its newspaper, it gets angry and moves faster. It appears to be an elderly person with glasses and heart-patterned boxers. When the player’s plants destroy the newspaper, it pauses, a question mark appears above his head, and then it will make an angry sound and then it quickly charges forward at the player’s plants in a rage. Melon-pults, Winter Melons, Fume-shrooms, Gloom-shrooms, and flaming peas damage both the zombie and the newspaper at the same time.
    He returns in the sequel, as the first new zombie encountered in Modern Day. His abilities remain the same, but now he has higher health and speed, and when enraged he can eat almost every plant instantly.
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    2. Screen Door Zombie is a zombie holding a screen door for use as armor, ignoring the freezing effects of any Snow Peas, but not Winter Melons and the area damage of any torched peas hitting it. It is the seventh zombie encountered in Adventure Mode. The screen door is useless against Fume-shrooms, Gloom-shrooms, lobbed-shot plants, Spikeweeds, Spikerocks, and projectiles that hit it from behind, as the fumes go through the door and the lobbed objects go over it. These zombies are identical in all respects to regular zombies, with the obvious difference being the addition of a screen door. It is almost the same as the Trash Can Zombie, other than their speed.
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    3. Football Zombie is a tough and fast zombie which first appeared in Plants vs. Zombies, Plants vs. Zombies Adventures and Plants vs. Zombies: Great Wall Edition. Football Zombie himself without a helmet is only as strong as a Zombie, but the zombie cannot be damaged until his helmet is destroyed or stolen by a Magnet-shroom. There is also a giga version that is only found in the Plants vs. Zombies Web Version.
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    4. Dancing Zombie (original) is a zombie that dances across the player’s lawn and summons four Backup Dancers after a short while. The original Dancing Zombie resembles Michael Jackson in his costume from the Thriller music video, even entering the lawn moonwalking, but it was changed in later versions to a 70’s disco dancer. The new version resembles Disco Stu from The Simpsons. The Dancing Zombie is the ninth zombie encountered in Adventure Mode.
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    5. Dancing Zombie (current) is a zombie that dances across the player’s lawn and summons four Backup Dancers after a short while. The original Dancing Zombie resembles Michael Jackson in his costume from the Thriller music video, even entering the lawn moonwalking, but it was changed in later versions to a 70’s disco dancer. The new version resembles Disco Stu from The Simpsons. The Dancing Zombie is the ninth zombie encountered in Adventure Mode.
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    6. Backup Dancer (original) is the tenth zombie encountered in Adventure Mode and only appear in groups when summoned by Dancing Zombies and the second transformation of Skeleton Demon Zombie. They appear in sets of three or four, surrounding a Dancing Zombie with one on each side while showered by disco lights. Before complaints were made by the Michael Jackson estate, the Backup Dancers and Dancing Zombie used to be a reference to the song (and its zombie-themed music video) Thriller.
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    7. Backup Dancer (current) is the tenth zombie encountered in Adventure Mode and only appear in groups when summoned by Dancing Zombies and the second transformation of Skeleton Demon Zombie. They appear in sets of three or four, surrounding a Dancing Zombie with one on each side while showered by disco lights. Before complaints were made by the Michael Jackson estate, the Backup Dancers and Dancing Zombie used to be a reference to the song (and its zombie-themed music video) Thriller.
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    C. Pool
    1. Ducky Tube Zombie is the first encountered aquatic zombie and the 11th zombie encountered. When encountered, it will walk up to the Pool’s edge, jump into the pool, and move across the water. During the final waves of the Pool and Fog levels, they will suddenly appear from underwater in groups of two or three, similar to graves in Night levels and the ambush zombies dropped by Bungee Zombies on Roof levels. The Ducky Tube Zombie is actually four separate land zombies adapted for the water: regular zombie, Conehead Zombie, Buckethead Zombie, and Flag Zombie.
    In ZomBotany 2, all ZomBotany zombies except the Squash Zombie have Ducky Tube versions.
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    2. Snorkel Zombie is the 12th zombie encountered in Adventure Mode in Plants vs. Zombies. The Snorkel Zombie is able to submerge and progress underwater in the Pool, avoiding hits from all plants except for lobbed-shot plants. They will come up to eat any plants in their way. This is the only time they are vulnerable to normal shots.
    He makes his reappearance in Plants vs. Zombies 2 as a zombie in Big Wave Beach. It can submerge like in Plants vs. Zombies, but he makes progress on foot when he reaches the shorelines.
    The Snorkel Zombie wears a broken snorkeling mask with an orange outlining that exposes his eyes. He has an arm float on his left arm. For his torso wearing, he dons a white colored tank top with a printed design that says “I love Brains!”, a red colored shorts as his swimming trunks, and one dark-red colored snorkeling foot fin.
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    3. Zomboni is a zombie riding a Zamboni (according to the old Almanac entry, it is actually more closely related to a space ogre), an ice resurfacer with a red Z on it that leaves an ice trail on which nothing can be planted. He is the 13th zombie to appear in Adventure Mode.
    Zombie Bobsled Teams will appear after the Zomboni leaves an ice trail behind. The ice trail usually disappears after a while. However, a single Jalapeno is enough to destroy both the zombie and machine, and will also melt the ice trail. Chompers devour the entire machine, but they cannot affect the ice trail.
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    4. Zombie Bobsled Team consists of a group of four zombies in a bobsled. All four zombies wear red body suits to represent that their team color is red. They only appear after a Zomboni has left an ice trail. They will push a bobsled onto the lawn, and once it is completely on the screen, they will jump in. While in the bobsled, they are very fast and usually cannot be stopped. The bobsled will fade away after the end of it goes off the ice or if the sled is destroyed, after which the four zombies will walk forward normally. After this, they act like four regular zombies. They are the 14th type of zombies the player will encounter in Adventure Mode, but they can be skipped by destroying the ice trails quickly using Jalapenos. However, if the player hasn’t encountered them, but has already seen the Zomboni, the game will count them as encountered in the Suburban Almanac.
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    5. Dolphin Rider Zombie is the 15th type of zombie encountered in Adventure Mode and the last zombie encountered in the Pool stage. He can be considered to be an aquatic variant of the Pole Vaulting Zombie, with the exceptions being that he moves faster and ignores any plant in the rightmost square, including Tall-nuts.
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    D. Fog
     
    1. Jack-in-the-Box Zombie is a zombie in a straitjacket carrying an explosive jack-in-the-box and is the 16th zombie encountered in Adventure Mode. If the Jack-in-the-Box explodes before the zombie has been killed, the zombie is destroyed along with all the plants around it (it has the range of a Cherry Bomb), although other zombies will not be harmed unless they are hypnotized. Its weakness is the Magnet-shroom, which steals the jack-in-the-box. This zombie can be useful for saving some sun for Cherry Bombs if the player hypnotizes it and it detonates around the zombies, but it will be very deadly in Endless Modes if it detonates next to plants crucial to the player’s setup.
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    2. Balloon Zombie is a flying zombie in Plants vs. Zombies and Plants vs. Zombies 2 that floats gently above all of the player’s plants. He does this with a red helium balloon with an angry face drawn on he tied around his waist. The balloon acts as armor and the zombie himself can only be attacked after the balloon is popped and the zombie drops to the ground. He can also be blown away by a Blover or killed by explosive plants besides the Potato Mine, Primal Potato Mine, and Escape Root (unless activated by another zombie it turns into a Cherry Bomb or Grapeshot) while still in the air.
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    3. Digger Zombie is a zombie that digs beneath the yard using his pickaxe, eventually emerging on the left side of the lawn to attack the player’s plants from behind. He wears a helmet to protect himself. He pauses for five seconds after resurfacing before proceeding to eat the player’s plants. He is not present on Roof levels, as there is no soil to dig through, but does appear nonetheless on Xbox Live Arcade and PlayStation 3’s Co-op Roof level. Without advance preparation, they have the potential to do devastating damage to lanes of plants. Note that he eats the plants from left to right like Prospector Zombie. He never makes an attempt to get into the homeowner’s house, unless if his pickaxe is stolen by a Magnet-shroom, this may be because when they stand up, their eyes are rolling, so they may be confused and feel dizzy. He is the 18th zombie encountered in Adventure Mode.
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    4. Pogo Zombie is a vaulting zombie in Plants vs. Zombies that jumps over multiple plants. He is the 19th zombie encountered in Adventure Mode. Tall-nuts can stop these zombies from jumping, and Magnet-shrooms will steal their pogo sticks.
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    5. Zombie Yeti is the last zombie that the player will encounter in Adventure Mode, as its first appearance is Level 4-10 (the second time Adventure Mode is played). After encountered the first time, it can be seen on any other level in the game but not in the seed selection screen. The Zombie Yeti is based on the cryptid Abominable Snowman which is also known as the Yeti that lives in the Himalayas. It is the 26th zombie and the last zombie encountered in Adventure Mode.
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    E. Roof
     
    1. Bungee Zombie is a zombie attached to a bungee cord that steals plants. He is the first new zombie encountered on the Roof and the 20th zombie encountered in Plants vs. Zombies. He drops from the sky to drop a zombie or steal a random plant from the lawn.
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    2. Ladder Zombie, similar to the Screen Door Zombie, carries a shield in the form of a ladder and is the 21st zombie encountered in Adventure Mode. He moves faster than other zombies when he has his ladder. In addition to its function as a shield, the Ladder Zombie can use his ladder to get over the first defensive plant (Wall-nut, Tall-nut, Pumpkin, or an imitated version) he encounters. He leaves the ladder behind so other zombies can also climb over the defensive plant, then continues at a normal speed to eat the remaining plants. Ladder Zombie can eat other plants, even if he encounters them before placing the ladder. For example, if the player has a Sunflower in front of a Tall-nut, he would eat the Sunflower, place the ladder on top of the Tall-nut, climb over the Tall-nut, and keep going.
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    3. Catapult Zombie is a zombie in Plants vs. Zombies that rides a vehicle that rolls onto the player’s lawn (or roof), destroying plants and occupying the first two columns from the right. It then stops its vehicle and starts lobbing basketballs at the last plants (closest to the house, or the chimney on the roof) in its lane. Once this zombie kills a plant, it moves forward slightly and continues attacking the next plant. When it runs out of basketballs or if it kills all the plants in the lane, Catapult Zombie drives towards the player’s house in a fashion similar to that of a Zomboni. In the process, its vehicle will squash any plants it comes into contact with, except for Spikeweed and Spikerock which destroys it instantly. It is the 22nd zombie encountered in Adventure Mode.
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    4. Gargantuars and their world-themed variants in Plants vs. Zombies 2 are one of the strongest zombies in the Plants vs. Zombies series (only Dr. Zomboss; the ten Zombots; the Giga-gargantuar; Gunpowder Devil; Knife-Wielding Swordsman; and the Jurassic variant are stronger, while the Giga-Football Zombie has the same amount of health), taking two instant kills to destroy. It is the 23rd zombie encountered in Adventure Mode. Not only does this massive zombie have high health, but it also crushes the player’s plants instead of eating them. Because the Gargantuar can crush plants, it is capable of destroying Spikerocks and Spikeweeds (Spikerock takes nine crushes in Plants vs. Zombies but three in Plants vs. Zombies 2 though). Upon dying in the original game, Gargantuars drop their pole, sway, and fall over. They do not lose their heads like most other zombies in Plants vs. Zombies. However, they do in Plants vs. Zombies 2. Once a Gargantuar has lost half of its health (or has been attacked by an instant kill), it will throw its Imp (in Plants vs. Zombies, it will only throw the Imp if it is not more than halfway to the player’s house).
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    5. Imps and their world-themed variants in Plants vs. Zombies 2 are small zombies thrown off the backs of Gargantuars that can quickly result in the player’s in-game defeat if not prepared. This is due to the fact that it gets thrown into the middle of the plants and possibly at the final column. However, if it is thrown deep into their defenses, it will most likely cause quite a lot of damage if the players defenses are not strong enough. Imps are small enough to chew on a plant with a Spikeweed or Spikerock in front of it without being damaged.
    The Imp is the 24th zombie encountered in Adventure Mode. It is thrown from the back of the Gargantuar or Giga-gargantuar. In I, Zombie, regular Zombies are replaced with Imps in Three Hit Wonder and the levels after it.
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    6. Dr. Edgar George Zomboss is the main antagonist and the leader of the zombies in the Plants vs. Zombies series. He is battled on the Night Roof during Level 5-10 as the final boss in Plants vs. Zombies and appears multiple times as a themed boss for each world in Plants vs. Zombies 2.
    The name Zomboss is a portmanteau of the words “Zombie” and “Boss”, meaning “Zombie Boss”, while Zombot is the portmanteau of the words “Zombie” and “Robot”, meaning “Zombie Robot”. His middle name, George, is the name of the series’ creator, George Fan.
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    F. ZomBotany zombies
    1. Peashooter Zombie is a type of zombie only found in the mini-games ZomBotany and ZomBotany 2. It is the zombies’ equivalent of Peashooter. It moves forward slowly and eats like any other zombie, but it constantly fires peas in front of it, hitting plants. Each pea deals just less than a bite’s damage. It, like other ZomBotany zombies, has no Almanac entry.
    2. Wall-nut Zombie only appears in the mini-games ZomBotany and ZomBotany 2 and have the high toughness as a Wall-nut, meaning they take 65 shots. They are comparable to Buckethead Zombies but are unaffected by Magnet-shrooms. Tall-nut Zombies, their more powerful counterpart, take 120 shots, which is 30 less than a Gargantuar but still can be killed with any instant kill besides Squash and Potato Mine. Like other ZomBotany zombies, it doesn’t have an Suburban Almanac entry.
    3. Gatling Pea Zombie is a type of zombie/plant hybrid that is only found in the mini-game ZomBotany 2. Much like Gatling Pea, it fires four peas at a time, but at the player’s plants. With Wall-nuts, Tall-nuts, or Pumpkins protecting their plants, they should be of little threat. The only time problems arise are when they eat a Garlic, Imitater (while it’s still changing) or any other vital plant with no protection. However, they are still one of the most dangerous of the ZomBotany zombies. Like all other ZomBotany zombies, it does not have a Suburban Almanac entry
    4. Tall-nut Zombie can take huge amounts of damage, so much like the Wall-nut Zombie and is the fifth strongest zombie in Plants vs. Zombies. They lack movement speed or any other special ability, so they are not the biggest threat of the ZomBotany Zombies. Its toughness is comparable to a Gargantuar (although it’s not quite as high, but same as non-zombie Tall-nuts), able to take two hits from Squashes, Potato Mine, and one hit from the other instant kills, like Chompers or just over three Gloom-shrooms lined up next to it. Also, hypnotizing it is very helpful, as it walks slowly and has tons of health. Other than that, simply block it off with your own Tall-nuts or use any instants, and it shouldn’t come too close to your house. It only appears in the mini-game ZomBotany 2 and does not have a Suburban Almanac entry.
    5. Jalapeno Zombie is similar to a normal Zombie, except it has a Jalapeno for a head. It only appears in ZomBotany 2. A Jalapeno Zombie will explode after a set time, similar to Jack-in-the-Box Zombie, except it moves slower, destroys the entire lane, and sometimes has a shorter fuse, making them more dangerous than the Jack-in-the-Box Zombie. Like other ZomBotany zombies, it does not have a Suburban Almanac entry.
    6. Squash Zombie is one of the four types of ZomBotany zombies exclusively found in the mini-game ZomBotany 2. It is the zombie-equivalent of Squash. It acts like a Zombie, but it moves at about the same speed of a Jack-in-the-Box Zombie. It walks towards the house and if it gets within one square of a plant (forward or backwards), the Squash on its head will jump off and kill that plant, causing its own death as well. Sometimes, its head will jump off as the zombie itself gets killed by plants, which makes the Squash head seemingly disappear. It does not have a Suburban Almanac entry, like all other ZomBotany zombies.
    G. Other zombies
    1. Trash Can Zombie is a zombie exclusive to the Xbox 360, PlayStation 3, and Nintendo DS versions of Plants vs. Zombies that can only been seen in Survival: Fog, Survival: Roof, hard survival levels, Survival: Endless, Co-op Endless, and as a selectable zombie in Versus Mode.
    Trash Can Zombies are zombies holding a trash can for use as armor, negating the freezing effects of any Snow Peas hitting it or the splash effect of torched peas, but since Winter Melons throw their melons over the trash can, they can hit the zombie. Because of the weight of the trash can, these zombies move very slowly, although even after the destruction or removal of the trash can, it will retain its slow speed. These zombies are identical in all respects to Screen Door Zombies, except for a difference in shield damage absorbency and speed.
    2. Target Zombie is a zombie that is exclusive to the PS3, Xbox Live Arcade, and DS versions of Plants vs. Zombies. They appear only in the Versus Mode hidden slightly by the bushes and are only there as an added visual effect to the target the plants must destroy. There is no Suburban Almanac entry for them.
    Target Zombies are technically shield zombies (since they hold up a target in front of them), but will die if their shield is destroyed. They are extremely easy to kill, have no real defense by themselves, and must be protected by Zombie Gravestones and other zombies.
    3. Giga-gargantuar is the second strongest zombie in Plants vs. Zombies (only Dr. Zomboss is stronger). It is a Gargantuar with red eyes that is only seen in Survival: Endless, Survival: Day (Endless), Survival: Night (Endless), Survival: Fog (Endless), Survival: Roof (Endless), Co-op Endless, and Last Stand Endless (iPad only).
    4. Giga-Football Zombie is a Football Zombie wearing black and gray football gear that is only in the online version’s Survival Mode and Vasebreaker. The Giga-Football Zombie has the health of a Gargantuar, but it moves around faster (the same speed as a Football Zombie basically) and has to chew plants to eat them, instead of smashing them like Gargantuars, and also has no Imp to throw. Also unlike normal Football Zombies, the Giga-Football Zombie has spikes on its shoulder plate.
    5. Baseball Zombie is a zombie that appears in Homerun Derby, which is exclusive to the Nintendo DS version. He takes one instant kill or one basketball shot to defeat. As a result of this, his toughness is unknown. Baseball Zombie’s main target is the house. After a while, his speed will increase.
    6. Catapult Baseball Zombie is a zombie that only appears in the mini game Homerun Derby, in which he serves as a pitcher, in the Nintendo DS versions of Plants vs. Zombies. He lobs basketballs which the player has to hit to make Home Runs and win the level. He does not have an Almanac entry.
    H. Not in-game zombies
    1. Vampire Imp is a zombie that only appears in the YouTube video Stop Zombie Mouth! It is behind two graves that say Hal Itosis and Gingi Vitis, two mouth disorders caused by not brushing teeth (see Wikipedia articles for halitosis and gingivitis). It is an Imp with a vampire’s cape, but not much is seen because it is hiding behind the graves.
    2. Chinese zombies are three zombies found when the player scrolls way down to the bottom of the achievements screen on the DS/DSi, iPod Touch/iPhone/iPad, Android, Windows Phone 7, and PC Game of the Year versions of Plants vs. Zombies. To access it, players keep digging deeper and deeper, past a pipe, Lex and a Zombie Worm, gems, (and, in the iPad and DS version, Baron Digo and a Chuzzle, and in the PC and iPod Touch/iPhone versions, a pipe and from another PopCap game), and Bjorn’s skeleton until they reach it. These zombies bear no resemblance to the Kung-Fu World zombies or Plants vs. Zombies: Great Wall Edition zombies.
    3. Zombie Worm is a zombified version of the character Lex from the PopCap game Bookworm with a zombie head. It appears next to Lex when the player is scrolling down on the achievements area on the way to the Chinese Zombies. It is one of the four zombies seen going down the achievements page, along with the three Chinese Zombies.
    4. Sunflower Zombie is a zombie that appears in the Xbox 360 and PlayStation 3 versions of Plants vs. Zombies. The only thing that it serves is for customizing the player’s house and after getting it (by earning the Soil Your Plants achievement) and puts it in the player’s house, it will only move and act as a normal Sunflower. It is first seen in the Xbox 360 Trailer
    5. Zombie Queens appear in the PopCap advertisements. So far, only three are seen, and since the ads were meant to promote the first game, it is likely no more will appear. The first is a somewhat obese zombie with yellowish skin, wearing a tiara, messy lipstick, and a pink bow in its hair. The second is not fully seen, as only a closeup of its chest is in the advertisement, but it has more green skin, a brown cloak with fancy patterns, and red nail polish. The final one has greyish-green skin similar to other zombies in the series, is fairly skinny, has long hair topped with a crown, and a long red dress.

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    Top ten tips and trick plant vs zombies :

    1. Planning out your sunflowers Sunflowers are the power of this game. If you have too few sunflowers you won’t be able to afford enough of the right plants to defend your lawn from the zombies who want to “eat your brainz”. Sunflowers are your primary concern when you start the level. Plant two rows of sunflowers in the back of your lawn where they are mostly pretty protected. Then, when the first zombie enters the screen, plant the single pea shooter 3.5 squares away from the first zombie. This pea shooter will kill the zombie just before it eats your plant, maximizing your time. Then keep planting sunflowers until the next zombie enters the screen. Repeat until all two rows of sunflowers are planted.
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    2. Check which zombies are coming before you select your plants Before you start the level you get a glimpse at which zombies will attack on that level. That lets you know the proper plants to choose for that level. There are some zombies which are only beaten by certain plants, such, as the bungee zombie, and you want to make sure you have the right plant, like canopy plant, to stop them dead(er).
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    3. Check your almanac After you have encountered a zombie it is added to your almanac. So if ever you forget how to defeat one of the zombies you can just take a look at the almanac for its weaknesses and special quirks. You can do this before you have selected your plants, which will make sure you are not left defenceless.
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    4. Farm the Yeti to earn money more quicklyThe yeti zombie is cute yet reclusive. He is only found on one level (4-10) and only after you have completed the levels once in full, and then gone back to complete them again. However, you can use the second time to farm the yeti and get three diamonds. If you dont see the yeti zombie in the preview restart the game a second time or kill the game in the task bar. The yeti zombie will run if he takes too much damage so always make sure to put some plants behind him to slow his escape. You can keep farming him for as long as you want with this method, just don’t pass the level. (Apologies for the fog in the picture it is hard to take pictures during a lightning storm!)
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    5. Getting Zen Garden plants Make sure that you have at least one spot open in your main zen garden for the new plant to be placed. If it gets filled up when one drops in a game, exit the game and sell another plant so you have a spot free in case another drops. Make sure you also have 10 chocolates. There’s nothing worse than getting a drop of chocolate instead of a plant. The fastest way is through the bonus games. I like whack-a-zombie since it is fast and there is a chance each time you chew up a grave as well.
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    6. Play “Last Stand” to make more money fast. Play the mini game “Last Stand” to earn even more quick cash. The best part of earning money this way is that after the set up you can just let the game play itself out without worry, as you don’t have to care if you pass the level or not. The golden magnets will collect the gold for you and you can earn about 5k in two of the 5 flags.
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    7. Grow your plants immediately If you don’t feel like waiting on your plants to grow or if Crazy Dave’s Shop is fully sold out of items which respawn the next day, you can move time forward. Using this trick you will replenish in moments instead of days. The first thing you do is make sure your plants are fully watered and fed for the day. Then leave the application. Next double click the home button to open the task bar and press the minus button kill the application. Then Settings > General > Date & Time > Set Automatically > Off > Move day one ahead. Exit and go back to your game with your plants will have grown up before your eyes. Repeat the same steps for putting the time back. Make sure to kill the application before you move the time ahead.
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    8. Use the umbrella leaf sparingly The umbrella leaf plant will make your time on the roof much more relaxing, as it protects your plants from the bungee zombie. The bungee zombie will steal any plants it targets. You only need 4 umbrella leaf plants to protect almost the whole screen, as each one defends a 3 by 3 square.
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    9. Cat of nine tails If you are playing a level in the pool, the cat of nine tails is just about the only attack you really need. They are really exceptionally efficient as they always go after the zombie which is closest to your home and will shoot down balloon zombies as well. They also shoot guided arrows to anywhere on screen so you dont need to worry about which row they are in or if the attack is behind or in front of them. (The zomboni zombie may need some spike weed though.)
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    10. Finding water plants In order to find a water plant you need to be on a water level. That does not mean that each spawn will be a water plant though, but it does add water plants to the selection chances.
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    Plants vs Zombies Cheat Codes

    Type any of the following cheat codes during gameplay to see the effect take place. Remember, in some cases, you have to grow your Tree of Wisdom to a specific height in order to activate the code. In such cases, we’ve called out the minimum height required to activate the cheat.
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    Code: pinata
    Effect: A shower of candy erupts from Zombie whenever one is destroyed.
    Tree of Wisdom Height: 1000 Feet
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    Code: trickedout
    Effect: The appearance of the lawn mower is updated to a much more tricked out style.
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    Code: future
    Effect: Give Zombies futuristic retro shades (is that a contradiction of terms?). It’s like you’re back in the ’80s.
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    Code: daisies
    Effect: Zombies leave small patch of daisies behind when destroyed.
    Tree of Wisdom Height: 100 Feet
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    Code: mustache
    Effect: What Zombie doesn’t want a killer motorcycle cop mustache? Make it happen!
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    Code: dance
    Effect: Want to see some super-bad moves? Dance, Zombies, dance! FYI, this is different from the Dancing Zombies.
    Tree of Wisdom Height: 500 Feet

    Plants vs Zombies Strategy Guide

    As there are two different ways of developing a solid plan to win Plants vs Zombies, we’ve included both Plant strategies and Zombie strategies. Use the links below to jump to either section:

    Plant Strategies

    You can learn plenty about the plants available for Zombie battle by reading the Suburban Almanac featured in the game, but we’ve included further strategic info below.
    1. Peashooter
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    Strategy: Your most basic level of defense. Use Peashooters early in the game, but move on to more powerful plants as soon as possible.
    2. Cherry Bomb
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    Strategy: Your most basic bomb. Use it for massive damage early in the game, but, like the Peashooter, move on to more powerful plants as soon as possible.
    3. Chomper
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    Strategy: Chompers can devour an entire Zombie in a single bite but they need time to digest them. They are not a great choice for levels with lots of Zombies. Plant them in pairs – one behind the other. This way, when the Chomper in front is digesting a Zombie, the Chomper in back can take over.
    4. Puff-Shroom
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    Strategy: You should only use a Puff-Shroom at night. While they are free, it will cost you a Coffee Bean (75 sun) to wake them up. They have a range of 3 patches, so they can kill just one Zombie before it starts getting eaten. Keep this in mind when placing your Puff-Shrooms!
    5. Fume-Shroom
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    Strategy: These are your best defense against Screen Door Zombies. They have an added bonus of damaging multiple Zombies simultaneously. Placing a Gloom-Shroom on top of a Fume-Shroom will give you 2 more patches of range in all directions except the front where you lose 2 patches. As such, placing these on the outskirts of the lawn is a bad idea.
    6. Grave Buster
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    Strategy: You might not think Grave Busters are all that valuable, but in the final wave, most Zombies rise up from their graves. Clear those graves throughout the level with your Grave Busters and the final wave will be much easier.
    7. Hypno-Shroom
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    Strategy: Although Zombies don’t have brains (they eat them, after all), they can still be hypnotized. This is just what the Hypno-Shrooms can do! They turn Zombies around and send them back to attack their Zombie friends (do Zombies have friends?). Use them against bigger zombies…like Football zombies.
    8. Scaredy-Shroom
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    Strategy: There are an inexpensive plant that works well backing up your defensive lines. Beware, these wimps will hide as soon as a Zombie comes within 1 patch of them, leaving them defenseless.
    9. Doom-Shroom
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    Strategy: Need fire power? These are the nuclear weapons of the plant army world. When they detonate, they eliminate every Zombie within 3 patches in every direction. While they leave a crater that can’t be used for planting it will heal in time.
    10. Squash
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    Strategy: These are a good final line of defense. They ’squash’ every Zombie they encounter, as well as any Zombie immediately to the left of right.
     
    11. Threepeater
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    Strategy: These are pretty simple to understand. Rather than shooting one pea, they shoot three peas that cover three lanes. As such, just be sure now to place them on the lawn edges.
    12. Torchwood
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    Strategy: Placing any pea shooting plant behind Torchwood doubles the strength of said peas shoot through it. Torchwood also drives off fog in 3 patches in all directions.
    13. Plantern
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    Strategy: Want to drive off fog? Reach for your Planterns! They will light up any area covered in fog and clear up to 3 lanes.
    14. Split Pea
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    Strategy: Since Split Peas fire forward and backward, use them against Digging Zombies who will try to attack your plants from behind.
     
    15. Pumpkin
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    Strategy: Place these directly over other plants. They offer a layer of protection against Zombie attacks.
    16. Kernel-Pult
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    Strategy: Due to the random attack nature of Kernel-Pults, they are either great or terrible. A good strategy is to implement them in pairs. That way if one is firing duds, the other can back it up.
    17. Garlic
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    Strategy: Use Garlic to protect parts of the lawn as Zombies will avoid it to the point of switching lanes. Put one on the first, third and fifth lane, and you’re left with only 2 lanes to protect.
    18. Marigold
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    Strategy: In the earlier levels, Marigolds are a good idea as they give you coins over the course of the level. However, at higher levels, don’t opt to use these when you need as much firepower as you can muster.
     
    19. Cattail
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    Strategy: These are great for taking down Balloon Zombies. They must be planted on Lilypads.
    20. Cobcannon
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    Strategy: These guys are your missile launchers of the game. They do serious damage and, as a result, are also the most expensive plants available. Their impact effects 3 patches in every direction from the point of impact. Beware of the recharging time (25 seconds) as it is enough time for a Zombie to cover a lot of lawn.
    21. Imitator
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    Strategy: You can fill two patches with the same plant when using the Imitator. This reduces the wait time for recharging to complete.

    Zombie Strategies

    The game has a very nifty Suburban Almanac, which can be found in the main menu, that shows you a description of all the zombies you have encountered. In this section, I will give some additional hints on how to best take on some of those thougher zombies.
    1. Zombie
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    Strategy: The basic Zombie is pretty straightforward. Susceptible to every type of plant attack.
    2. Flag Zombie
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    Strategy: The Flag Zombie is the same as a standard Zombie except slightly faster. It too is susceptible to all plant attacks.
    3. Conehead Zombie
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    Strategy: Conehead Zombies are a regular Zombie with a traffic cone on its head for protection. This makes him twice as tough as a normal Zombie. They can be taken out with almost all strategies, so a basic setup (Peashooter, Snow Pea, or Repeater) should be sufficient.
     
    4. Pole Vaulting Zombie
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    Strategy: Pole Vaulting Zombies vault over the first plant the run into. If you have to deal with Pole Vaulting Zombies, make sure your plants are at least two deep.
    5. Buckethead Zombie
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    Strategy: Buckethead Zombies can absorb a lot of damage – up to five times what a standard Zombie can handle. Use one-hit plants (Squash, bombs) if your range plants don’t have enough power. You can negate the bucket with a Magnet-Shroom to make things easier.
    6. Newspaper Zombie
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    Strategy: Newspaper Zombies are protected by an old newspaper that can stop direct attacks from Peashooters. However, the newspaper is useless against lobbed shots, instants, the Fume-Shroom, and the Gloom-Shroom. Once the newspaper is detroyed, the Newspaper Zombie will charge forward very quickly so be ready to deal with him.
    7. Screen Door Zombie
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    Strategy: Screen Door Zombies present a serious challenge as their screen door acts as a shield against projectiles. However, the screen door can be removed via a Magnet-Shroom. Also, these Zombies are susceptible to the Fume-Shroom (highly recommended).
    8. Football Zombie
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    Strategy: Think of Football Zombies as fast Buckethead Zombies. Hit them hard and hit them quickly.
     
    9. Dancing Zombie
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    Strategy: The biggest concern with Dancing Zombies is their ability to summon Backup Dancer Zombies. Kill him with a Squash or a Cherry Bomb before he calls in his pals or hit him with a Hypno-Shroom and the Backup Dancers will dance for you!
    10. Backup Dancer Zombie
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    Strategy: Backup Dancer Zombies are no real threat. They can be killed by nearly any plant in your army. However, they can also be used to your advantage by applying the Hypno-Shroom to the Dancing Zombie. All newly summoned Backup Dancer Zombies will fall under your control.
    11. Ducky Tube Zombie
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    Strategy: The Ducky Tube Zombie is a water-able regular Zombie, Conehead Zombie, Buckethead Zombie, or Flag Zombie. Deal with them in the same manner in which you would deal with the others.
     
    12. Snorkel Zombie
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    Strategy:Snorkel Zombies swim underwater, but you can force them to the surface with Lily Pad. You can also keep them out by planting Tangle Kelp.
    13. Zomboni
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    Strategy: Zomboni is a Zombie driving a zamboni, and are very tough as a result. With such power, he will crush your plants and leave behind an ice trail for the Zombie Bob Sled Team and the Zombie Yeti. Use a Jalapeno or a Squash to take him down (Bonus! A Jalapeno will also melt the ice trail).
    14. Zombie Bobsled Team
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    Strategy: The Zombie Bobsled Team only appears after the passing of the Zomboni (to create an ice path for the bobsled). Place a Potato Mine at the end of the ice trail to destroy the bobsled and the entire Zombie Bobsled Team.
    15. Dolphin Rider Zombie
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    Strategy: The trick to dealing with Dolphin Rider Zombies is to plant a Lily Pad at the beginning of the pool. This forces the Dolphin Rider Zombie to jump over the Lily Pad and he then slows down to normal Zombie speed.
    16. Jack-in-the-Box Zombie
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    Strategy: Jack-in-the-box Zombies are fast, but other then that, pose no big threat. Use any of the strategies outlined above for regular Zombies to deal with these guys.
     
    17. Balloon Zombie
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    Strategy: Balloon zombies think they’re smart by floating over your attack plants, but are easily taken down by a cactus or a blover.
     
    18. Digger Zombie
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    Strategy: Digger zombies are tricky zombies that dig through your garden, come out at the other end and eat their ways through your plants from the back. Use split-peas to have a guard against them, or a magnet-shroom to stop them in their underground tracks.
    19. Pogo Zombie
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    Strategy: Pogo zombies jump over nearly every plant you put in front of him, but is stopped short by a magnet-shroom.
    20. Zombie Yeti
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    Strategy: While the Zombie Yeti poses no threat to your home, destroying it results in a nice diamond drop. Use the same tactics you use to destroy the Buckethead Zombie. If the Zombie Yeti starts to run away, you can place defensive plants in his path to stop him.
    21. Bungee Zombie
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    Strategy: Think of Bungee Zombies as ’death from above’. If you see a bulls-eye appear on the ground, brace yourself…a Bungee Zombie is on it’s way to make off with one of your plants. Defend against them with an Umbrella Leaf.
    22. Ladder Zombie
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    Strategy: It is possible to snatch the ladder away from the Ladder Zombie with the Magnet-Shroom. You can also destroy it with any explosive plant. Ladder Zombies are also weak to Fume-shrooms, Gloom-shrooms, Spikeweed/Spikerock, and lobbed-shots as they can impact the Zombie without dealing with the ladder.
    23. Catapult Zombie
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    Strategy: In order to stop the Catapult Zombie, use Spikeweeds and Spikerocks to pop the tires on his vehicle. If you don’t have these available, use Umbrella Leaves to shield your plants while your offensive plants deal out damage.
    24. Gargantuar
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    Strategy: Gargantuar is huge and crazy tough. You simply won’t be able to destroy him with standard projectile weapons. Resort to your power plants so as the Squash, Cherry Bomb, or Jalapeno.
    25. Imp
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    Strategy: Although the weakest Zombie, Imps are fast and when thrown from the back of a Gargantuar, they can land near the back of your defenses and wreak havoc. Be sure to have Pumpkins in the back row to protect against Imp damage.
    26. Dr. Zomboss
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    Strategy: Dr. Zomboss is the final Zombie boss, and only appears in the last level. When Dr. Zomboss lowers his head, unleash your lob attack. You can also freeze him with an Ice-Shroom to lengthen your attack time.

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    Guide Plants vs Zombies

    If you’re familiar with I Am Legend, Plants vs. Zombies is conceptually a bit like that tale, with a stoic hero fending off the undead.
    There are some minor changes from that classic set-up, however, in that the zombies in PopCap’s iOS classic are goofy and oddly adorable, rather than scary; oh, and you’re armed to the teeth with plants rather than guns. Maybe environmentalists took over the weapons factory or something.
    In the game, zombies attack in waves, stumbling along ‘lanes’ formed by the likes of mown grass and roof tiles. It’s down to you to stop them reaching your home and eating your brains.
    .
    “Plants vs. Zombies is really a tower defence game, and so it’s all about building a good defence and picking the right arsenal of plants to do so,” explains Guillan. So in this playing guide, Guillan gives us his insider tips on the best use of aggressive plants, how to defeat pesky zombies, and mastering the game’s level types and mini-games.

    Vicious plant life: a guide

    .
    On the game’s options screen, The Suburban Almanac is propped up against a hefty gravestone, and it’s worth a read. When a new plant is unlocked, you can tap its thumbnail for an overview of the damage it causes, its recharge rate (that is, the delay before you can plant another of that type) and the cost involved in planting one.
    However, the bulk of the game involves knowing when best to use each type of plant. When starting out, Guillan recommends planting at least two columns of Sunflowers to harvest plenty of sun, which is used to buy more plants. Peashooters should then be placed near the back, next to the Sunflowers. “You can also use Potato Mines to buy yourself time to plant Sunflowers. They do cost 25 suns, but give you a chance to grow your Sunflower economy,” he adds.
    Another stalling tactic comes by way of the Wall-nuts, sturdy plants that zombies take a long time to munch through. They’re particularly useful when you’re told ‘A huge wave of zombies is approaching’ and need time to grow defences. Guillan reckons setting a Cherry Bomb or Squash on the space behind a Wall-nut is a useful tactic, enabling you to take out quite a few zombies at once. Tall-nuts and Pumpkins can also be used to delay zombies, especially on tougher levels.
    .
    Elsewhere, Guillan recommends getting to know the Snow Pea, which he says is “very versatile and useful for many levels, because it slows zombies down”, and the Puff-shroom, which is “essential in night levels, considering you don’t need suns to plant one”. Their fast cool-down rate also means you can plant new Puff-shrooms often.
    Additionally, you should experiment with combinations of plants – Guillan reckons Wall-nuts and Spikeweeds or Threepeaters and Torchwoods are “magic”. In the former case, a Wall-nut stalls zombies on a Spikeweed, injuring them; the latter pair results in flaming peas heading towards incoming zombies.
    Finally, Guillan recommends the Magnet-shroom (unlocked on level 4-8) for dealing with Buckethead zombies, Football zombies, Screen Door zombies, Ladder zombies and Jack-in-the-box zombies.
    .
    During the game, you’ll gather coins (which can also be bought using IAP), and these can be spent at Crazy Dave’s Twiddydinkies. Dave wears a saucepan on his head and is, as his name suggests, crazy. But his ‘twiddydinkies’ (or ‘items in stock’ as they’d otherwise be known) are of interest.
    “They are all awesome, and it’s tough to suggest one over another, but I can tell you which to use in specific levels,” says Guillan. “For any day and pool level, Gatling Pea is a killer. For night and fog levels, Gloom-shroom is great. Cattail is handy for pool and fog levels, and Winter Melon is particularly useful on roof levels. Spikerock is your guy against Zomboni (a zombie riding an ice re-surfacer) and Gargantuar (a giant, monstrous zombie). And the Imitater is basically magic throughout the game, because it enables you to use two of the same plant in a level.”

    Foggin’ hell

    .
    Guillan reckons fog and roof levels can be particularly tough, but progress can be eased using certain plants. For fog levels, he explains you can use night plants, so make the most of that: “Planterns protected by Pumpkins are your best friends here, because they’ll help you see. Blover does get rid of the fog, but you need 100 suns to buy one plant.”
    For roof levels, most of the plants you’ll have used to that point will no longer be useful, so you’ll need to build a strategy around ‘-pult’ plants, such as Cabbage pult, Kernel-pult and Melon-pult.
    “Level 5 of the roof stage is one of the toughest in the game,” he says. “To get through it, build two columns of Chompers, because they eat through zombies two rows away. Protect them with Pumpkins and save some Cherry Bombs, because they’re great for ‘Damn it, I need to kill some zombies quick!’ panic moments.”

    General Hints and Tips

    .
    1. Prioritize to plant two most recent columns with Sunflowers.
    2. When you are building a two-column Sunflowers, only planting other crops that you will need as soon as possible, such as planting Peashooter on the path where there are zombies are coming.
    3. After two columns Sunflowers has been completed, the next focus to build a defense. And plant defense strategies you use will vary according to the level and type of zombies are going to attack.
    4. Always carry at least one, plant bombs in case if the situation worsens.
    5. Defense in general will use the Wall-nuts or Tall-nuts, therefore, consider both of these plants and replace immediately if there is already damaged.
    6. Magnet-shroom, which can be combined with a Coffee Bean when Daytime, will be very useful for your defense. Especially when zombies attack is Buckethead Zombie, Screen Door Zombie, Zombie Football, Jack-in-the-box Zombie, Zombie Digger, Pogo Zombie and Zombie Ladder.
    7. Do not combine Snow Pea with Torchwood, due to the effects of freezing of Snow Pea will be lost if passed Torchwood.

    Night Level

    .
    1. In this game Plants vs Zombies, first make sure the plants that you plant is to produce “sun”, because at this level there will be no “sun” that fall.
    2. It would be better if you use a Sun-shroom as a producer of “sun” at this level because it is cheaper. Initially Sun-shroom only produce “solar” small, even though some time Sun-shroom will grow and produce the “sun” equals Sunflowers. Do not underestimate the plants are free. Use of Puff-shroom and Sea-shroom free will be very useful at the beginning where you’re focused on building two columns of Sun-shroom.

    Pool Level

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    1. At the beginning of zombies will not attack through the pool, so you can ignore it for a while.
    2. At the level of this game Plants vs Zombies, zombies are zombies that will appear suddenly out of the water, it will usually happen on a “Huge Wave of Zombies”. So make sure you are set up, at least, one Peashooter and repeaters on the path to the pond before “Huge Wave of Zombies”.
    3. You need to remember at this level is that you can menamam Wall-nuts or Tall-nuts at the Lily Pad for defense.
    4. If Zomboni there on the type of zombies are going to attack, you should prepare for defense Spikeweed and Squash.

    Fog Level

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    1. At the level increasing, you will see where Pool, Night and Fog level will merge into one, be careful to choose plants that you should bring at this level.
    2. Although there is the column that covered by the fog, you can still plant a crop on that column.
    3. Waking defense to this level by combining the defense that you have done on the level Night and Pool level.
    4. Plantern useful to illuminate the columns and eliminate the fog, but it would be more effective if you use plants blover to resolve the issue. Plus blover can also cope Balloon Zombie.
    5. At this level there will be Digger Zombie as one type of zombies are attacking, therefore prepare Magnet-shroom and Split Pea To resolve this type of zombie.

    Roof Level

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    1. At the level of which is the final level in Adventure mode, do not use Peashooter, Repeater, and other such plants, because these plants would not be so useful as a weapon to kill zombies.
    2. Better use Cabbage-pult, Kernel-pult, and Melon-pult.
    3. To overcome Bungee Catapult Zombie and zombies will often appear at this level, you should prepare Umbrella plant Leaf.

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